The Story in 3 Sentences
A thirty-year-old man is reincarnated into a medieval fantasy world as Abel Harry, a young noble’s son, armed with the game-breaking Horadric Cube from Diablo II.
He abandons his destined path as a knight to become a wizard, using his cheat item and modern knowledge to craft potions, forge legendary gear, and bend the world’s rules to his will.
His journey escalates from local castle intrigue to godlike power, culminating in him founding divine kingdoms and reshaping reality itself before quietly retiring to teach the next generation.
Why It Stands Out
1. The Diablo Cube in a Knight’s World
The novel’s core hook is its brilliant, absurd fusion of high fantasy tropes with the mechanics of a classic video game. The Horadric Cube isn’t just a tool; it’s an economic engine, a crafting bench, and a plot device that turns Abel into an unstoppable force of nature. Readers get the thrill of seeing game logic—transmuting items, farming resources—applied to a world of knights and magic, creating a unique wish-fulfillment loop where every problem can be solved by grinding or crafting.
2. A Jack-of-All-Trades Protagonist
Abel isn’t just a wizard; he’s a blacksmith, alchemist, druid, summoner, and even a gourmet chef, a fact fans both celebrate and mock. This absurd versatility, fueled by his past life as a bodybuilder and hobbyist, lets the story jump between genres. One chapter he’s negotiating with dwarves over plumbing designs, the next he’s commanding dragons in an apocalyptic battle. It’s chaotic, often illogical, but never boring, offering a smorgasbord of power fantasies in a single character.
3. From Toilet Designs to Godhood
The story’s escalation is its most memorable, if uneven, feature. It begins with the humble, relatable goal of becoming a knight but quickly spirals into world-shaking events. Abel’s early innovations, like inventing indoor plumbing or bear traps, feel grounded and clever. By the final chapters, he’s granting godhood to companions and building divine realms, a tonal shift that leaves readers either awestruck by its ambition or baffled by its lack of restraint. This wild, unchecked progression is the novel’s defining, unforgettable trait.
Characters That Leave a Mark
There’s Loraine – the young, impulsive elf from the Double Moon Forest who was captured and auctioned off, only to be rescued by Abel and become his most trusted, lifelong companion, eventually ascending to goddesshood by his side.
You’ll meet Lange, a character listed among the key supporting cast whose specific role and impact on the narrative remain undefined in available sources, suggesting a presence that is acknowledged but not deeply elaborated upon in summaries or fan discussions.
And Alberta? They’re the one who appears in character lists but, like Lange, lacks a detailed, publicly summarized role or significant narrative arc in the accessible English-language fan resources and synopses, leaving their contribution to the story ambiguous.
The Flaws Fans Debate
The translation quality is frequently cited as poor, often feeling like an unedited machine translation, which hampers readability and immersion.
The protagonist’s overpowered nature, primarily due to the Horadric Cube, removes meaningful stakes and conflict, making victories feel unearned and the plot predictable.
The world-building is criticized for being shallow and illogical, with inconsistent rules, anachronistic elements like bamboo in a medieval setting, and a lack of consequences for the protagonist’s disruptive actions.
Must-Experience Arcs
Ch. 1–100: The Knight’s Son and the Cube – Abel discovers the Horadric Cube, abandons knighthood, and uses his cheat and modern knowledge to innovate, crafting his first potions and establishing his reputation within Bennett Castle.
Ch. 400–700: The Wizard and the Wild World – Abel ventures beyond his homeland, interacting with dwarves and elves, founding his “Forgotten Land” restaurant, and beginning to use his powers on a larger, more political scale, showcasing his jack-of-all-trades abilities.
Ch. 1400–1512: The Divine Architect – Abel reaches the apex of his power, cleansing demonic bodies with faith, founding divine kingdoms for his companions, and ultimately stepping back from grand conquests to focus on teaching and rebuilding the Mage’s Guild, bringing his epic journey full circle.
Killer Quotes
“Being a knight is cool and all, but being a wizard is pretty neat as well.”
“Welcome to the Warding Wall! We appreciate the dragons supporting the human race.”
“How should I design my kingdom?”
Cultural Impact
The novel sparked a dedicated, if niche, online community, with fans creating wikis to catalog its sprawling cast and complex, game-inspired mechanics.
It became a frequent subject of discussion and debate on web novel forums, particularly around its unique Diablo integration and notoriously poor translation quality.
Its 1,512-chapter run and completion status made it a notable, if controversial, fixture in the “completed isekai” category, often recommended for its sheer, unapologetic absurdity.
Final Verdict
Start Here If You Want:
A pure, unfiltered power fantasy where the hero can literally craft his way to godhood.
A wild genre mashup that throws Diablo game mechanics into a classic medieval fantasy setting.
A completed, doorstopper-length novel that promises a beginning, middle, and end to its chaotic journey.
Study If You Love:
Analyzing the evolution of the “isekai cheat” trope and how game mechanics can be narrative devices.
Exploring fan culture around notoriously poorly translated but conceptually unique web novels.
Deconstructing stories where world-building is secondary to the protagonist’s personal power progression and wish fulfillment.
Avoid If You Prefer:
Tightly plotted narratives with consistent world rules and meaningful stakes.
High-quality, professionally edited prose and translations.
Character-driven stories with deep, multi-dimensional supporting casts and romantic subplots.